I'm not sure either really fits the Diablo gameplay, but Sanctuary has you acquiring equipment through exploration, whereas Sacrifice has you crafting it from repeatedly slaying bosses. In short, I think Sanctuary is the safer and thus more focused experience, whereas Sacrifice is that cool experimental experience that doesn't quite stick the landing.Īnd yeah, they are definitely different genres, albeit both 2D. The weapon classes, while somewhat different, also aren't that imaginative, leaving you with weapon classes akin to what you'll find in a Souls game (where they are singular unique but simple weapons) but stuck in a Monster Hunter-esque class system that lives off more unique moveset and gameplay changes. It doesn't have the awesome world interconnectivity I enjoy about Sanctuary, DS1 and metroidvanias but it also doesn't quite have the variety and depth in equipment the Monster Hunter series has, making armor smithing about looks and maybe resistances and not much more. Sacrifice has a lot of cool stuff in my opinion and I respect the experimentation, especially since I'm both a Dark Souls and a Monster Hunter fan, but it feels like it is a less complete version of both games. I enjoy both games a lot, but Sanctuary feels like the more cohesive experience of the two - more focused.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |